
LeRoy is currently slaving away on a number of game projects for Edge of Reality. Leaving his position at Retro Studios behind LeRoy Strauss found new meaning to his career at Austin-based developer Edge of Reality, where he remains to this day. However, before Echoes' completion, LeRoy decided that it was time for a change of pace. Some of his creations on Echoes include the modeling and skinning of the new Samus model, Dark Samus, the Galactic Federation Troopers, and the Luminoths. For Echoes, his role changed from that of a Senior Level Artist to Senior Character Artist. With the new project came an entirely new position for LeRoy. Strauss began work on its highly anticipated sequel, Metroid Prime 2: Echoes.

It was very unfortunate that many talented people had to go because of those huge cancellations."- LeRoy Strauss, July 17, 2004Īfter Prime's completion, Mr. As for the other canceled projects I was not apart of.
#Metroid prime concept art license
"I started at Retro shortly after they got the Metroid license and were in early development of it. Many of the areas that LeRoy created, including the Phendrana Shores, Phazon Mines Main Quarry, and Chozo Artifact Temple, rank as some of the most memorable and eloquent environments in the game. LeRoy Strauss was one of the environment modelers for Metroid Prime - referred to as a Senior Level Artist.
#Metroid prime concept art series
Ensemble Studios is best known for its work on the Age of Empires series and other popular real-time strategy games. Not to be dismayed, he quickly found a position at Dallas-based developer Ensemble Studios, where he currently resides. The cancellation meant the elimination of nearly 40 employees, including Gene. Though the game showed much promise, in February 2004 Microsoft pulled the plug on Mythica in an effort to "stream-line its portfolio" and make fewer investments into an overly saturated MMORPG market. Again echoing his former positions at Retro, Gene was deeply involved in the creation of character models, assets, and textures for Mythica. There he worked on the massively multiplayer online role-playing game (commonly referred to as an MMORPG) Mythica for the PC. Shortly after the completion of Metroid Prime, Gene Kohler left Retro Studios for, the Seattle-based, Microsoft Game Studios. However, his future with Retro was anything but a fantasy. After many weeks worth of searching for current and former Retro personnel willing and able to contribute to this article, we finally tracked down and chatted with the following people. With that in mind, we set forth on the public relations journey of a lifetime.

When N-Sider set out to discover the Art of Prime a few months ago, we quickly realized that we would have to infiltrate the ranks of Retro Studios to deliver on our promise. The veil of silence has been lifted and for the first time we share with you the Art of Prime. What goes into designing and creating an enemy boss like the Parasite Queen? What techniques do the artists behind Prime use to create such a seamless world? Who is responsible for the environment design in the game? These are but a few of the questions that have lingered on. Yet, for all its glory and praise, very little is known about the team at Retro. Fans of the series and critics alike have hailed the game as one of the most immersive and intriguing titles in years. The release of Metroid Prime brought much praise to Retro Studios.
